SLIFF 2016 Interview: Chris Grega – Director of 35 DAYS

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35 DAYS screens Thursday, Nov. 10 at 9:15pm at The Tivoli Theater as part of this year’s St. Louis International Film Festival. Director Chris Grega and members of the cast and crew will be in attendance. Ticket information can be found HERE

The latest from longtime SLIFF favorite Chris Grega (“Rhineland,” “Game of the Year,” “Sound of Nothing”), “35 Days” is a mockumentary riff on a subject that the local filmmaker knows all too well: the scramble to complete a movie on a tight deadline and nonexistent budget. St. Louis indie film director Eric Cutter (Travis Estes) — an exaggerated but sympathetic take on Grega — decides to complete his long-abandoned third feature, “Gunman,” as a tribute to his friend Sam Harrison (Steven J. Heffernan), an actor in the film who recently died. To accomplish the task, Cutter must reunite his quarrelsome cast and crew to finish the movie that derailed their hopes and dreams a decade earlier. The problem: They have a scant 35 days before the film is set to screen at the St. Louis International Film Festival. By turns funny and sad, absurd and poignant, “35 Days” will amuse local film insiders with its knowing references and cameos, but the film also works on a much deeper level, providing a surprisingly nuanced portrait of a talented creator unfairly challenged by a lack of resources. Repurposing footage from “Amphetamine,” his first feature, Grega also provides a touching valedictory to Heffernan, who, like his character in “35 Days,” died far too young.

Chris Grega took the time to answer questions about his film for We Are Movie Geeks.

We Are Movie Geeks: How did you get the idea to make this mock-documentary about a St. Louis filmmaker?’

Chris Grega: I probably had the original idea around 6 or 7 years ago. At that time, the title of the film was POST, and it was a similar theme, but not quite the same as 35 DAYS turned out to be. In the original idea, the director had to re-unite his old cast to finish shooting the unfinished film, and there was no death involved. Essentially, I wanted to re-purpose footage from my first feature, AMPHETAMINE, and I knew that I would be able to bring together most of the original cast for the project. However, instead of POST, I made the Post-Apocalyptic SOUND OF NOTHING. Sometime around 2013-2014, director Wolfgang Lehmkuhl approached me about a project that he wanted to do with actor Stephen Heffernan that had some similarities to my POST idea. He also wanted to use footage from AMPHETAMINE to represent another film that Steve’s character had acted in previously. I gave Wolfgang my blessing to do so, and figured at that point I would never do POST. When Steve passed away unexpectedly from a heart attack in November of 2014, the idea came to me to do a tribute film to him, based on my original idea, since obviously Wolfgang could no longer make his film. Thus 35 DAYS was born.

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WAMG: Who was Steve Heffernan and what was his relationship to you?

CG: I first met Steve in August of 2001 when he auditioned for my first feature film, AMPHETAMINE. All of us at the casting immediately knew that he was right for the lead role the second he walked into the room. We went on to work together in many projects, more than I can easily count, mostly in film, but I directed him in the 7/24 project several times. That was an annual event put on by the Tin Ceiling Theatre Company, similar to the 48hr Film Project, but obviously with theatre instead of film. Steve and I also became friends beyond just filmmaking, however. He was a very upbeat, funny, kind and gentle soul. He ended up moving into my old apartment when I moved out, and I gave him most of my old furniture, including my bed! Heck, I even sold him my old Saturn for $500 bucks!

WAMG: What do you think Steve Heffernan would have thought of 35 DAYS?

CG: I think Steve would have been incredibly embarrassed by it, but I think that he would have loved it. He told me on more than one occasion that the AMPHETAMINE premiere at the Pageant in June of 2003 was the greatest night of his life. It was pretty exciting, with something like 800 people in attendance, and Steve was pretty much center stage! The fact that 35 DAYS is able to tie that film back together into a brand-new story is something that I think Steve, as a cinephile, would really have appreciated.

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WAMG: What were some of the challenges of filming in the mock-documentary form?

CG: This is my second Mockumentary, the first being GAME OF THE YEAR which was shot in 2008. I think one of the biggest challenges is how much do you decide to go from the script as opposed to actor’s Improv. Another challenge is in the shooting itself, trying to maintain the documentary feel, but still making it cinematic to an extent. I would say that I learned a lot between making the two films, and 35 DAYS is visually head-and-shoulders above GOTY. But a lot of that is due to the cinematographer for the new film, Ben Vogelsang.

WAMG: Did any of your own films form the basis of what we see in 35 DAYS?

CG: Oh yeah! All of the characters are based on people that I’ve worked with, 99% of the situations are based around real things that happened, all of the “films” in the movie are based off of my own work. The story, of course, is entirely fictional, but the components that make it up are all drawn from real-life experiences.

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WAMG: Tell me about Travis Estes, who stars as Eric Cutter in your film. How did you decide to cast him? Had you worked with him before?

CG: I met Travis on the exact same day that I met Steve, as he was at the same AMPHETAMINE audition. The same as with Steve, when Travis walked into the room, we all knew that we had our co-star of the film. A number of people that I still work with today came from that original talent pool, actually. Travis had a strong film and theatre background, and like Steve, we went on to work together on many projects. In 2005, I had decided that the follow-up film to AMPHETAMINE was going to be SHUFFLE, which was a film about unlicensed boxing and bar shuffleboard. That was a film that featured Travis in the lead role. We shot a teaser trailer for that film, in anticipation of raising funding for it, but ultimately, the next project was the WW2 feature RHINELAND. The interesting thing about SHUFFLE and 35 DAYS is that they essentially share the same theme, which is basically being at a certain point in your life, but not being anywhere close to where you thought that you would be. I think that both Travis and I had to go through a lot of crap and difficulty in our respective personal lives before we really understood what that meant. When I approached Travis about the role of Eric Cutter, he hadn’t acted in at least five years. He told me later that it was at the memorial for Steve when he made up his mind to get ‘back into the game’ with the first project that came his way. It just so happens that project was 35 DAYS. When I re-imagined my original concept for the film, I immediately pictured Travis as Cutter. I think everything turned out rather well!

WAMG: How did you come up with Randy Manning’s speech about “cross-collateralization”?

CG: It was pretty simple, really. Everything that his character says is 100% true. Those are actual practices that distributors use to rip off filmmakers. There are countless horror stories by filmmakers about not making a dime off of their films, while the distributor makes money hand-over-fist. Cross-collateralization is an incredibly nasty and deceptive accounting trick that underhanded distributors use to cheat filmmakers from their deserved earnings. Unfortunately, it’s all too common. I’d like to say that I sugar-coated it for comedic effect, but sadly that’s not the case.

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WAMG: Were the actors starring in GUNMAN based on actors that had been in your previous films?

CG: They were, but in a more general sense. The character of Todd Fuller is based on an amalgamation of two separate people, but neither one of them is as unpleasant as Todd!

WAMG: What’s the biggest disaster you’ve had on the set of one of your films?

CG: On RHINELAND we had one of our sets catch on fire during a battle scene, that was pretty unfortunate! On one of the 48hr Film Projects that we did, perhaps in 2007, we had our sound person robbed at gunpoint, so that pretty much shut down the whole show. Every project has it’s own little ups and downs, but we’ve pretty much been able to overcome them and keep pushing forward.

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WAMG: How long did it take to shoot 35 DAYS?

CG: I think it was about ten days, give or take. Not including interviews, of course.

WAMG: Have you ever almost missed a deadline for a film festival like Cutter does?

CG: No, but I’ve come damn close!

WAMG: What St. Louis locations did you use for 35 DAYS?

CG: Well, the big ones are Blueberry Hill and the Tivoli. We also shot at the offices of Cinema St. Louis, and a few local bars and restaurants such as Foam, The Way-out Club, and Feraro’s Jersey-style pizza.

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WAMG: What’s it like watching one of your own films with an audience for the first time?

CG: Nerve-wracking! You hope that they jump at the scary parts, laugh at the funny parts, and cry at the sad parts. When people react the way that you’d hoped that they would, it’s a pretty incredible experience.

WAMG: Tell me about recreating the SLFS Awards at Blueberry Hill. I spotted a lot of people I knew in that sequence.

CG: That was a lot of fun to do! I was able to pull in a number of St. Louis filmmakers/directors for that scene, and I think everyone had a blast doing it. That scene, along with so many others in the film, had this surreal quality about it while we were shooting it. There were a lot of moments of Deja vu working on this film! Honestly, 35 DAYS is not a “movie about making a movie.” The tagline of the film is “A post-production odyssey,” so the film really deals with some of the lesser-known or thought about aspects of Indie filmmaking: post-production, festivals, screenings and award shows, and what happens with a film after you’ve made it. Making the thing is just the tip of the iceberg!

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WAMG: What are your distribution plans for 35 DAYS?

CG: As of right now, we’re going to focus on festivals. I think this can be a great festival film, but I’ve been wrong about that before!

WAMG: What’s next for Chris Grega?

CG: I have a couple of things in the pipeline that I’m not really at liberty to discuss, and beyond that, as usual I am writing. However, some of the cast have been after me to make a third mockumentary in order to have a trilogy of sorts, so you just never know…

SLFS Interview – Chris Grega: Writer and Director of 35 DAYS

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35 DAYS screens Thursday, July 21st at 7:00pm at the Tivoli Theater as part of this year’s St. Louis Filmmaker’s Showcase. Ticket information can be found HERE

Veteran Showcase filmmaker Chris Grega is back with his latest feature, which also serves as a tribute to a local actor, Steve Heffernan, who died tragically of a heart attack a few years ago. The film is the story of indie-film director Eric Cutter’s attempt to complete his long-abandoned third feature film, “Gunman,” in time for a local film festival. Spurred on by the recent death of Sam Harrison, his friend and actor in the film, Cutter must reunite his old crew for one last chance to finish the movie that derailed their hopes and dreams a decade earlier.

Chris Grega took the time to answer questions about his film for We Are Movie Geeks in advance of it’s screening at the St. Louis Filmmaker’s Showcase.

We Are Movie Geeks: How did you get the idea to make this mock-documentary about a St. Louis filmmaker?’

Chris Grega: I probably had the original idea around 6 or 7 years ago. At that time, the title of the film was POST, and it was a similar theme, but not quite the same as 35 DAYS turned out to be. In the original idea, the director had to re-unite his old cast to finish shooting the unfinished film, and there was no death involved. Essentially, I wanted to re-purpose footage from my first feature, AMPHETAMINE, and I knew that I would be able to bring together most of the original cast for the project. However, instead of POST, I made the Post-Apocalyptic SOUND OF NOTHING. Sometime around 2013-2014, director Wolfgang Lehmkuhl approached me about a project that he wanted to do with actor Stephen Heffernan that had some similarities to my POST idea. He also wanted to use footage from AMPHETAMINE to represent another film that Steve’s character had acted in previously. I gave Wolfgang my blessing to do so, and figured at that point I would never do POST. When Steve passed away unexpectedly from a heart attack in November of 2014, the idea came to me to do a tribute film to him, based on my original idea, since obviously Wolfgang could no longer make his film. Thus 35 DAYS was born.

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WAMG: Who was Steve Heffernan and what was his relationship to you?

CG: I first met Steve in August of 2001 when he auditioned for my first feature film, AMPHETAMINE. All of us at the casting immediately knew that he was right for the lead role the second he walked into the room. We went on to work together in many projects, more than I can easily count, mostly in film, but I directed him in the 7/24 project several times. That was an annual event put on by the Tin Ceiling Theatre Company, similar to the 48hr Film Project, but obviously with theatre instead of film. Steve and I also became friends beyond just filmmaking, however. He was a very upbeat, funny, kind and gentle soul. He ended up moving into my old apartment when I moved out, and I gave him most of my old furniture, including my bed! Heck, I even sold him my old Saturn for $500 bucks!

WAMG: What do you think Steve Heffernan would have thought of 35 DAYS?

CG: I think Steve would have been incredibly embarrassed by it, but I think that he would have loved it. He told me on more than one occasion that the AMPHETAMINE premiere at the Pageant in June of 2003 was the greatest night of his life. It was pretty exciting, with something like 800 people in attendance, and Steve was pretty much center stage! The fact that 35 DAYS is able to tie that film back together into a brand-new story is something that I think Steve, as a cinephile, would really have appreciated.

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WAMG: What were some of the challenges of filming in the mock-documentary form?

CG: This is my second Mockumentary, the first being GAME OF THE YEAR which was shot in 2008. I think one of the biggest challenges is how much do you decide to go from the script as opposed to actor’s Improv. Another challenge is in the shooting itself, trying to maintain the documentary feel, but still making it cinematic to an extent. I would say that I learned a lot between making the two films, and 35 DAYS is visually head-and-shoulders above GOTY. But a lot of that is due to the cinematographer for the new film, Ben Vogelsang.

WAMG: Did any of your own films form the basis of what we see in 35 DAYS?

CG: Oh yeah! All of the characters are based on people that I’ve worked with, 99% of the situations are based around real things that happened, all of the “films” in the movie are based off of my own work. The story, of course, is entirely fictional, but the components that make it up are all drawn from real-life experiences.

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WAMG: Tell me about Travis Estes, who stars as Eric Cutter in your film. How did you decide to cast him? Had you worked with him before?

CG: I met Travis on the exact same day that I met Steve, as he was at the same AMPHETAMINE audition. The same as with Steve, when Travis walked into the room, we all knew that we had our co-star of the film. A number of people that I still work with today came from that original talent pool, actually. Travis had a strong film and theatre background, and like Steve, we went on to work together on many projects. In 2005, I had decided that the follow-up film to AMPHETAMINE was going to be SHUFFLE, which was a film about unlicensed boxing and bar shuffleboard. That was a film that featured Travis in the lead role. We shot a teaser trailer for that film, in anticipation of raising funding for it, but ultimately, the next project was the WW2 feature RHINELAND. The interesting thing about SHUFFLE and 35 DAYS is that they essentially share the same theme, which is basically being at a certain point in your life, but not being anywhere close to where you thought that you would be. I think that both Travis and I had to go through a lot of crap and difficulty in our respective personal lives before we really understood what that meant. When I approached Travis about the role of Eric Cutter, he hadn’t acted in at least five years. He told me later that it was at the memorial for Steve when he made up his mind to get ‘back into the game’ with the first project that came his way. It just so happens that project was 35 DAYS. When I re-imagined my original concept for the film, I immediately pictured Travis as Cutter. I think everything turned out rather well!

WAMG: How did you come up with Randy Manning’s speech about “cross-collateralization”?

CG: It was pretty simple, really. Everything that his character says is 100% true. Those are actual practices that distributors use to rip off filmmakers. There are countless horror stories by filmmakers about not making a dime off of their films, while the distributor makes money hand-over-fist. Cross-collateralization is an incredibly nasty and deceptive accounting trick that underhanded distributors use to cheat filmmakers from their deserved earnings. Unfortunately, it’s all too common. I’d like to say that I sugar-coated it for comedic effect, but sadly that’s not the case.

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WAMG: Were the actors starring in GUNMAN based on actors that had been in your previous films?

CG: They were, but in a more general sense. The character of Todd Fuller is based on an amalgamation of two separate people, but neither one of them is as unpleasant as Todd!

WAMG: What’s the biggest disaster you’ve had on the set of one of your films?

CG: On RHINELAND we had one of our sets catch on fire during a battle scene, that was pretty unfortunate! On one of the 48hr Film Projects that we did, perhaps in 2007, we had our sound person robbed at gunpoint, so that pretty much shut down the whole show. Every project has it’s own little ups and downs, but we’ve pretty much been able to overcome them and keep pushing forward.

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WAMG: How long did it take to shoot 35 DAYS?

CG: I think it was about ten days, give or take. Not including interviews, of course.

WAMG: Have you ever almost missed a deadline for a film festival like Cutter does?

CG: No, but I’ve come damn close!

WAMG: What St. Louis locations did you use for 35 DAYS?

CG: Well, the big ones are Blueberry Hill and the Tivoli. We also shot at the offices of Cinema St. Louis, and a few local bars and restaurants such as Foam, The Way-out Club, and Feraro’s Jersey-style pizza.

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WAMG: What’s it like watching one of your own films with an audience for the first time?

CG: Nerve-wracking! You hope that they jump at the scary parts, laugh at the funny parts, and cry at the sad parts. When people react the way that you’d hoped that they would, it’s a pretty incredible experience.

WAMG: Tell me about recreating the SLFS Awards at Blueberry Hill. I spotted a lot of people I knew in that sequence.

CG: That was a lot of fun to do! I was able to pull in a number of St. Louis filmmakers/directors for that scene, and I think everyone had a blast doing it. That scene, along with so many others in the film, had this surreal quality about it while we were shooting it. There were a lot of moments of Deja vu working on this film! Honestly, 35 DAYS is not a “movie about making a movie.” The tagline of the film is “A post-production odyssey,” so the film really deals with some of the lesser-known or thought about aspects of Indie filmmaking: post-production, festivals, screenings and award shows, and what happens with a film after you’ve made it. Making the thing is just the tip of the iceberg!

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WAMG: What are your distribution plans for 35 DAYS?

CG: As of right now, we’re going to focus on festivals. I think this can be a great festival film, but I’ve been wrong about that before!

WAMG: What’s next for Chris Grega?

CG: I have a couple of things in the pipeline that I’m not really at liberty to discuss, and beyond that, as usual I am writing. However, some of the cast have been after me to make a third mockumentary in order to have a trilogy of sorts, so you just never know…

SLFS Interview: Chris Grega – Director of WELDONKRIEG

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WELDONKRIEG screens Sunday, July 19 at 4:00pm at the Tivoli Theater as part of this year’s St. Louis Filmmaker’s Showcase. Ticket information can be found HERE

The hobby of World War II re-enacting started in Weldon Spring, Mo., in the mid-1970s, and this documentary by RHINELAND director Chris Grega takes a look at the origins of the event — called Weldonkreig — and chronicles its triumphant return in 2014.

Chris Grega took the time to answer questions about his film for We Are Movie Geeks in advance of it’s screening at the St. Louis Filmmaker’s Showcase.

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Interview conducted by Tom Stockman

We Are Movie Geeks: Tell me about your interest in WWII history before you started this project?

Chris Grega: Oh, I’ve pretty much been into history, and WW2 in particular, since I was a kid. Two of my uncles were in the army during the war, and my parents were born right at the beginning of the Great Depression. You could say that I grew up hearing about the war for most of my childhood, and I was very much influenced by the war films of the 50’s, 60’s, 70’s and 80’s. When I first began filmmaking, one of my goals was to eventually make a WW2 film…which I realized in the form of the feature, RHINELAND!

WAMG: Did your interest in WWII inspire you to become a filmmaker or did your interest in film come first?

CG: I don’t think they were related, really. I came to be a filmmaker through a sort of roundabout path. My best friend Tom and I used to make “Star Wars” and “Indiana Jones” movies with a camcorder, but it wasn’t something that I took seriously. Tom worked on films with a high school acquaintance by the name of Eric Stanze (of Wicked Pixel Cinema) and always tried to get me involved with those projects, since they were “real” movies. I always balked, though, because of the time, effort, and money commitment involved. Tom was filming a documentary in Minnesota in August of 1999, at a summer camp that he was working at. One day while out shooting, he was being pulled on a trailer by a truck, and when the truck stopped and Tom went to hop off, he tripped, and instead of catching himself, he cradled the camera in his arms, and hit his head on the curb. He never woke up, and two days later he was pronounced brain dead and taken off of life support. By September of 1999, I threw myself completely into the world of filmmaking with my first short film, Frank Wang: The Vengeance (a kung-fu spoof) and have never looked back since. When I started, pretty much the only things that I knew about filmmaking were that action meant “go,” cut meant “stop,” and that it was probably a good idea to keep track of the number of takes that you did. That was about it.

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WAMG: I assume you met these guys when you were working on RHINELAND project. When and how did you get the idea to make a documentary about their WWII reenactments?

CG: Yes, I was friends on FaceBook with a number of the guys (re-enactors) who worked on RHINELAND. I guess sometime in late 2013, I keep seeing all of these posts about something called “Weldonkrieg” and I eventually asked them what it was. When I found out, I thought “Man, somebody ought to make a documentary about that!”  Well, it turns out that somebody was me!

WAMG: Was everyone cooperative in the making of your film?

CG: By and large, yes. Some people were a little bit leery at first, I think because they didn’t want this to be some type of “look at these weirdo Nazis” exploitation movie. I’m pretty certain that the fact that I made RHINELAND with some of these folks, coupled with the fact that I have a lot of knowledge of this period in history, is what allowed me to make this documentary. I think that if I was a total unknown factor, I would not have been granted the access that I was.

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WAMG: Have the reenactors seen your film, and if so, what did they think of the way they’re portrayed in it?

CG: No-one has seen it yet…so I hope that they’re happy with it!

WAMG: Have you heard of anyone getting injured at one of these reenactments?

CG: Apart from minor injuries (strains, sprains, etc) no. Which is kind of a minor miracle, I guess, considering all of the weapons and heavy equipment that is involved with something like this. Now, I can’t speak for other re-enactments, but the people who put on Weldonkrieg take safety VERY seriously, and are very thorough in keeping people safe.

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WAMG: Did the reenactors get to choose which side they are on? Is it harder to find guys to play Germans? How do people handle playing “the bad guys”- or is it perhaps more fun?

CG: When someone gets into re-enacting, they usually join a “unit” of re-enactors that is already in existence. For instance, the two units that put on this particular event are the 38th Jagers (Germans) and the 84th Railsplitters (Americans). I think each unit has around 30 or so members as part of their group. I would guess there were 8-10 different units at Weldonkrieg, split roughly evenly between Axis and Allied. Generally, from what I understand, people don’t “freelance” so much, as in, run out and buy a bunch of WW2 gear and start playing war. It’s a pretty expensive hobby to get into, so it’s not for people that don’t have a little disposable income. I think more people tend to portray Americans over Germans, but since you can’t have a war without two sides, there are a fair amount of people who do the German side of things. At an event like Weldonkrieg, which is closed to the public, it’s not really a “good guys vs bad guys” type of situation, but more like an actual military war game. Meaning, it’s all about using the tactics of the time period to out-maneuver the enemy and secure certain objectives. As far as why people may pick Germans over Americans…well, the German uniforms are snappier-looking, for one thing!

WAMG: Are they recreating a specific battle? Is the outcome of the battle supposed to follow history or is it all improvised?

CG: In open to the public events, there is a script to follow, in which the Axis side always loses, eventually (as it should) Sometimes they recreate specific battles, sometimes they don’t. In a private event (know as a tactical) there are a number of prepared scenarios, such as “capture the airfield” or “defend the village” Each side will have objectives that they have to capture or defend, and it’s up to the commanders of each side to come up with a specific plan to win the scenario. Sometimes things go according to plan, other times the plan falls apart right after the shooting starts! Generally speaking, tacticals are preferred by the re-enactors since they are more immersive and allow you to experience a version of “combat.”

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WAMG: Did some guys take it more seriously than others? Did you sense any tension during this reenactment?

CG: It’s just like any other hobby, really. Some people are super-serious, some people are laid back. Personally, having gone out to Weldonkrieg twice, I didn’t see any real conflicts or tensions, apart from the occasional “You didn’t take my hit!” arguments (you didn’t die when I shot you!) and even those were fairly rare.

WAMG: This is your first feature documentary. What were unexpected challenges you encountered with it compared to your experience making narrative film?

CG: In some ways, it was a lot easier than making a narrative, especially the shooting part of the film. I was definitely surprised how much more relaxed I was shooting this film compared to RHINELAND, which was incredibly stressful! The fact that I had no control over events whatsoever was very freeing, as opposed to being responsible for almost every element involved in the making of a narrative feature. The real difficulty came in post. With a narrative, even if a number of things change during production, you have a pretty good idea how things are going to turn out, and if you’re missing something story-wise, you have a pretty good idea what it is and how to go back and get it. With a documentary, you’re not even sure if you have a story until it starts going together in editing! It took me a solid six months of stop-and-start before I could even begin assembling the film. There are so many ways that you can tell a documentary story that you can never be sure that you’ve told it in the best way possible. I’ll find myself looking at other documentaries and think, “Damn, why didn’t I think to do that?”

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WAMG: Tell me about your next project?

CG: The next project that I’m working on is a mockumentary called POST. It’s actually my second mockumentary, the first being GAME OF THE YEAR which I shot in 2008. POST is the story of a failed filmmaker who decides to complete the feature that he abandoned a decade before, spurred on by the recent death of a friend and actor in that film. A lot of this is based on real experiences and people that I’ve worked with. It’s a comedy-drama. Besides that, I’m working on a couple of screenplays, both based on true events. One is about a WW2 fighter pilot from Missouri, and the other story is based on a series of killings in a small town, also in Missouri. It seems like whatever I do, I can’t get away from either Missouri or WW2!

Check Out THE KILLERS RESOLUTE – 9-Part St. Louis-Produced Web Series

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If you’re a fan of exploitation films, then you’ll want to take a wild ride with “Ronnie Terminus,” “Dahlia Frankenstein” and “Rhett Darling” in THE KILLERS RESOLUTE. This nine episode web-series follows a trio of cold-blooded killers on their twisted journey doing what they want, when they want…which turns out to be a violent, bloody mess.

All episodes of THE KILLERS RESOLUTE can be found HERE

http://88mmfilms.com/killersresolute/

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A throwback to great 70s films like Dirty Mary Crazy Larry (and the more recent Pulp Fiction), The Killers Resolute takes a dark path down the human psyche while providing an indictment of modern living in the age of media hypocrisy.  Writer/director Chris Grega was drawn to this project as a statement on our modern media-driven world, and the blatant falseness he feels it’s all built upon.  From “Do Not Attempt” labeled advertising propaganda to the false airs of television reporters he explains “This project grew out of a desire to show the darker side of humanity that’s really just outside of the light, possibly only by a few inches or a few moments in time.  I settled on the web series format because above all else, it’s something new and refreshingly simple.”

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A cast of notable St. Louis actors bring these delightfully deviant characters to life against a beautifully shot Midwest backdrop.  With each episode running 3-5 minutes, watching the entire series will take approximately 30 minutes.  Released out of sequence, viewers will also have the option to watch in order.

The critics are impressed:

“The Killers Resolute bleeds off the screen so smoothly that you forget how fast this story is moving and you are left quickly left in the lurch wanting more. Well written and cast and wonderfully lit and edited, Killers stands out in a crowd of independent horror where there certainly is a love and passion for the art, but often little technical skill.” – Horror Movies Uncut

Chris Grega is a filmmaker based out of St. Louis.  The death of his close friend in 1999 prompted him to pursue film and form 88mm Productions. Even with no formal training, he has created several award-winning short films and four feature films.  Game of the Year (mockumentary) and Rhineland (war drama) are both available through Amazon.com.  His latest feature, the post-apocalyptic tale Sound of Nothing, is set for a fall VOD release.

The Facebook page for THE KILLERS RESOLUTE can be found HERE

https://www.facebook.com/killersresolute

SLIFF 2009 Review: GAME OF THE YEAR

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GAME OF THE YEAR is a mockumentary written and directed by local filmmaker Chris Grega (AMPHETAMINE, RHINELAND). The film follows a rag-tag group of guys who put together a team to compete on the reality TV show called “Game of the Year” in which teams square off against each other in role-playing games. The winning team gets to run the host’s new gaming company for one year. What ensues is a special brand of humor and a film that is either ridiculously revealing and hilariously nostalgic, depending on the viewer’s own history with role-playing.

The cast of character’s developed for the film are perfect. The game master, or in other words the living breathing rule book of the role-playing game, is a British ex-pat named Richard who is both arrogant and lacking any actual control of his players. The remainder of the team consists of the hopeless, socially inept nerd, the “cool” guy who doesn’t want anyone to know he’s a gamer, the loud mouth aggressive jock and the guy with zero attention span who doesn’t take the game seriously.

The actors involved in this film were extremely successful in maintaining interest, creating a natural fluidity in the character interactions while pulling off some absurdly funny tangents like the argue about whether Leonard Nimoy was British or not and how this applies to the structure of their role-playing team’s leadership. Mark, the hopeless nerd, is perhaps the most entertaining character, especially after an unexpected female participant is injected into their game despite objections.

The humor in GAME OF THE YEAR is dry and sometimes a bit “inside” but it works well. The approach and humor of the film is very much along the vein of early mockumentary films like THIS IS SPINAL TAP. Grega has clearly, or at least appears to be, heavily influenced by the films of Christopher Guest, seeking subtlety over shock value as is the current trend in films like BORAT and BRUNO.

Grega clearly did his research for this film. As a former player of RPGs (role-playing games) as a kid, I was fascinated by how much of the film felt familiar, even reminiscent and slightly embarrassing. The film takes place heavily in the basement of one character’s house, which is fitting as many gamers spend hours if not days secluded in their gaming caves, becoming fully immersed in their hobbies.

GAME OF THE YEAR begins with a very well constructed mock-up of the typical intro seen of Survivor-style reality TV shows, then quickly throws the audience into the world of role-playing. The film has a clear and solid three-act structure, leading the audience gradually up to a near-melt down of the team as the tension of the game and preparation for the show begins to spill out into the players’ real lives with devastating results.

As for the overall feel of the film, the only criticism I have is that the tripod is used too much. The film interlaces static interview shots which appropriately implement a tripod, with shots capturing the events as they unfold. These are the segments that would have benefited ever more from a hand-held style of shooting. By keeping the camera on the tripod, the scenes lose much of their spontaneity.

Regardless of this, every other element of the film falls damn near perfectly into place, creating a compelling non-fiction style story. What becomes of the group of gaming friends, their lives and relationships and do they get on the Game of the Year TV show? That’s for you, the audience to experience for yourselves.

I highly encourage seeing GAME OF THE YEAR, not just as a fun and accomplished film, but also in support of local filmmaking. For those who may find the subject matter intimidating, fear not, because it’s good for a laugh and a thrill even if you’ve never been a part of the role-playing culture.

GAME OF THE YEAR will screen at the Tivoli on Sunday, November 15th at 9:30pm during the 18th Annual Whitaker Saint Louis International Film Festival.

Shown with “Donnie Baker and the Pork Pistols: Live” (Jay Kanzler, U.S., 2009, 25 min.), a behind-the-scenes look at “carport band” Donnie Baker and the Pork Pistols, who perform live at the Pageant.

Check out the Trailer for ‘Game of the Year’

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Local St. Louisan and indie filmmaker Chris Grega (Rhineland) has a new film and it’s called GAME OF THE YEAR. The film is a mockumentary about a group of gamers trying to get onto a reality TV show called “Game of the Year”. The movie has received some local acclaim from critics and fans alike. So, check out the trailer for GAME OF THE YEAR below and show your support for this talented filmmaker and his movies.

Local Flavor: ‘Rhineland’ brings WWII to Saint Louis!

Director Chris Grega
presents a work in progress
version of “Rhineland”


When: Sunday, January 4th, 7pm
Where: Tivoli Theatre, 6350 Delmar
Cost: $10, $8 for Cinema St. Louis members
[news courtesy of Cinema St. Louis]

Director/Writer: Chris Grega
Producer: Andrew Byrd, Robin Garrels
Cinematographer: Jaryd Wolfsberger
Composer: Shawn Donoho
Editor: Scott Dorough

Starring: Derek Simmons, R. Travis Estes, Paul Wendell, Christopher T. Macke, Brock Roberts, Robert Nolan Clark and James Gianoulakis

This film is being shot entirely in Missouri and Illinois, with Missouri locations used in De Soto, St. Clair and St. Louis and Effingham, Illinois. A version of the film premiered at the St. Louis Filmmaker’s Showcase on July 25, 2007. Do your part to support local filmmaking and attend this special screening on Sunday. Check out the Official Website to see the trailer.

Plot Summary:
Set in March, 1945 during the battle known as “The last great killing ground in the west”, RHINELAND tells the story of a young replacement thrown into an under-strength mine platoon. A burned-out lieutenant and a bitter sergeant are his only guides as he struggles to come to terms with the brutality of war during the final bloody months of World War II. [source: IMDB.com]