From The Producers Of A QUIET PLACE And THE PURGE Film Series, Watch The Trailer For Paramount+ APARTMENT 7A – Prequel To ROSEMARY’S BABY

L-R Kevin McNally as Roman Castavet, Dianne Wiest as Minnie Castavet and Julia Garner as Terry Gionoffrio in Apartment 7A, streaming on Paramount+ 2024. Photo Credit: Gareth Gatrell/Paramount+.

Paramount+ has released the official trailer for the all-new psychological thriller APARTMENT 7A, available to stream exclusively on Paramount+ Friday, September 27 in the U.S. and Canada, Latin America and Brazil and on September 28 in the U.K., France, Germany, Switzerland, Austria, Italy and Australia. Availability in additional international Paramount+ markets to come at a later date. In addition to exclusively streaming on Paramount+, the film will be available for purchase on digital beginning Friday, September 27… perfect way to kick off the Halloween season!

Set in 1965 New York City, the film tells the story prior to the legendary horror classic Rosemary’s Baby, exploring what happened in the infamous Bramford building before Rosemary moved in. 

The highly anticipated film will debut at this year’s Fantastic Fest, the world’s largest genre and horror festival based in Austin, Texas, and will be featured in Paramount+ Peak Screaming, a curated collection of fan-favorite horror movies and Halloween episodes from beloved series.

An ambitious young dancer Terry Gionoffrio (Julia Garner, Ozark) dreams of fame and fortune in New York City, but, after suffering a devastating injury, an older, wealthy couple (Dianne Wiest, I Care a Lot, and Kevin McNally, Pirates of the Caribbean film series) welcomes her into their home in the luxury apartment building the Bramford. When fellow resident and influential Broadway producer (Jim Sturgess, Across the Universe) offers her another chance at fame, it seems that all her dreams are finally coming true. However, after an evening she can’t fully remember, disturbing circumstances soon have her second-guessing the sacrifices she’s willing to make for her career as she realizes that something evil is living not only in Apartment 7A, but in the Bramford itself. Additional supporting cast includes Marli Siu (Everything I Know About Love), Andrew Buchan (All the Money in the World), Rosy McEwen (Blue Jean) and Kobna Holdbrook-Smith (Wonka).

L-R Julia Garner as Terry Gionoffrio and Dianne Wiest as Minnie Castavet in Apartment 7A, streaming on Paramount+ 2024. Photo Credit: Gareth Gatrell/Paramount+.

APARTMENT 7A, a Paramount+ original movie in association with Paramount Pictures, is a Platinum Dunes/Sunday Night Production and is based on the novel Rosemary’s Baby by Ira Levin. Directed by Relic filmmaker Natalie Erika James, with a screen story by Skylar James and a screenplay by Natalie Erika James & Christian White and Skylar James, the film is executive produced by Vicki Dee Rock and Alexa Ginsburg and produced by John Krasinski, Allyson Seeger, p.g.a., Michael Bay, Andrew Form, p.g.a., and Brad Fuller.

Simon Bowles, A QUIET PLACE: DAY ONE, will serve as Production Designer. Read our interview with him here: https://www.wearemoviegeeks.com/2024/07/production-designer-simon-bowles-talks-creating-the-noises-colors-and-sets-of-a-quiet-place-day-one/

Key art for Apartment 7A, streaming on Paramount+ 2024. Photo Credit: Paramount+.

See A QUIET PLACE: DAY ONE At Home On July 30

Experience the day the world went quiet in the thrilling and action-packed blockbuster hit A QUIET PLACE: DAY ONE, arriving to buy or rent on Digital July 30, 2024 from Paramount Home Entertainment

A three-movie collection including A Quiet Place, A Quiet Place: Part II and A Quiet Place: Day One will also be available to purchase on Digital platforms July 30.  A QUIET PLACE: DAY ONE will debut on 4K Ultra HD, Blu-ray™, DVD, and in a collectible 4K Ultra HD SteelBook™ on October 8.

Certified Fresh™ with an 87% Critics Score* on Rotten Tomatoes®, A QUIET PLACE: DAY ONE expands the franchise’s groundbreaking universe, taking fans back to the first day of the invasion by deadly creatures who hunt by sound in one of the loudest places on Earth: New York City.  Lupita Nyong’o and Joseph Quinn give emotional and riveting performances as strangers who embark on a harrowing journey through the eerily quiet streets of Manhattan.

Review: https://www.wearemoviegeeks.com/2024/06/a-quiet-place-day-one-review/

Fans who purchase the film on Digital**, 4K Ultra HD, or Blu-ray will have access to over 50 minutes of thrilling bonus content.  Get a behind-the-scenes look at how the attack on New York was filmed and how the crew built and destroyed a massive Manhattan set.  Hear from cast and filmmakers as they discuss the characters’ dangerous journey of survival, plus see deleted and extended scenes not shown in theatres.

Read WAMG’s interview with Cinematographer Pat Scola : https://www.wearemoviegeeks.com/2024/07/cinematographer-pat-scola-discusses-his-work-on-a-quiet-place-day-one-and-sing-sing/

Read WAMG’s interview with Production Designer Simon Bowles: https://www.wearemoviegeeks.com/2024/07/production-designer-simon-bowles-talks-creating-the-noises-colors-and-sets-of-a-quiet-place-day-one/

Bonus content is detailed below:

  • Day Zero: Beginnings and Endings—Hear from John Krasinski, cast, and crew as director Michael Sarnoski takes the reins for this character-driven prequel.
  • In the City: Chaos in Chinatown—See how the production crew recreated Manhattan from scratch in order to destroy it.  Plus, hear from some new and familiar faces from the franchise.
  • The Exodus: Against the Tide—Go behind-the-scenes of the exodus sequence that employed over a hundred extras and a clever mix of practical and visual effects.
  • The Long Walk: Monsters in Midtown—Meet Frodo the cat and the animal trainers behind the fantastic feline performance. Plus, filmmakers detail Sam, Eric, and Frodo’s long walk through the city.
  • Pizza at the End of the World—Hear from cast and crew about why a quest for pizza when the world is under attack poignantly speaks to our humanity.
  • Deleted and Extended Scenes

Synopsis

Experience the day the world went quiet in this terrifying continuation of the A Quiet Place universe. When Samira (Lupita Nyong’o) returns home to New York City, her simple trip turns into a harrowing nightmare when mysterious creatures that hunt by sound attack. Accompanied by her cat Frodo and an unexpected ally (Joseph Quinn), Samira must embark on a perilous journey through the city that has suddenly gone silent, where the only rule is to stay quiet to stay alive. Djimon Hounsou and Alex Wolff also star in this intensely suspenseful thriller.

A QUIET PLACE: DAY ONE is rated PG-13 for terror and violent content/bloody images.

Lupita Nyong’o as “Samira” and Joseph Quinn as “Eric” in A Quiet Place: Day One from Paramount Pictures.

Production Designer Simon Bowles Talks Creating The Noises, Colors and Sets Of A QUIET PLACE: DAY ONE

In 2018, John Krasinski’s A QUIET PLACE turned silence into the building blocks of fright and forged from the horror-thriller genre a modern fable of family love, communication and survival. With its mix of relentless tension and layered storytelling about a tightknit clan fending off an immensely destructive, sound-attuned alien force, the film became a startling hit and cultural phenomenon.

Starting the second chapter quite literally mere seconds after the first movie ends, Krasinski wanted A QUIET PLACE PART II to again be more than a visceral sensory experience. It had to also drive the Abbott family’s emotional journey forward—this time, towards both independence and community.

Playing in theaters now is director Michael Sarnoski ‘s A QUIET PLACE: DAY ONE. A prequel to A QUIET PLACE, the film takes place on the day the creatures arrived on Earth. Set in New York City, audiences witness the devastation of the invasion and how people were thrust into a survival mode of “If they hear you, they hunt you.”

Jim Batts wrote in his review that “Sarnoski captures that feeling of doom and dread, especially as we get several hints early on (jets in formation) that all Hell was soon “break loose”. While there are grand, epic “set pieces” of the aliens scurrying up buildings, Sarnoski really focuses on the folks at ground level. This is best highlighted in a mass exodus street scene in which the smallest noises alert the beasts who zip through the crowds, picking off the marchers with swift efficiency. It’s nightmare imagery, building on the hopelessness hinted at as the bridges to the city are taken out hinting that the feds think that our greatest metropolis is a “loss”. review.

Sitting at 87% on Rotten Tomatoes, A QUIET PLACE: DAY ONE has done well at the box office, grossing $178.2 million worldwide (as of July 7, 2024). It had a strong domestic opening of $52.2 million, the highest in the franchise’s history.

Recently WAMG spoke with British Production Designer, Simon Bowles. From historical dramas to comedies to horror films, Bowles has designed for films such as THE DESCENT, DOG SOLDIERS, HYDE PARK ON THE HUDSON, THE SON and PRIDE. He has collaborated twice with director Amma Asante on BELLE and A UNITED KINGDOM. The last time we spoke was 2017 for his work on CROOKED HOUSE.

Bowles has created some of the most memorable sets in recent cinema and during our conversation after the film opened, we talked about how he designed a silent movie set showing the events that led up to the alien invasion, creating models and using virtual reality in creating a world full of monsters.

WAMG: Congratulations on the film, it’s amazing! How did you get involved and when were you brought onto the project and what kind of collaboration did you have with the director Michael Sarnoski (Pig), the cinematographer Pat Scola and especially the costume designer Bex Crofton-Atkins?

Simon Bowles: I worked on a movie called Apartment 7A, which is also for Paramount. It’s a prequel for Rosemary’s baby. It comes out premiering on Paramount plus in October.

The psychological thriller Apartment 7A stars Julia Garner, Dianne Wiest, Jim Sturgess and Kevin McNally and is directed by Natalie Erika James and produced by Platinum Dunes/Sunday Night in association with Paramount Pictures and premieres exclusively on Paramount+ in the fall, 2024. Photo Credit: Gareth Gatrell/Paramount+.

I was designing that and the producers said, “we love your work on this movie, and we would love to set up a meeting with you and A Quiet Place: Day One’s director, Michael Swarovski, which is amazing because it wasn’t just the producers asking me.  He wasn’t there at the time, but it was also John Krasinski, because this is totally his baby. I was really bowled over and so grateful for the opportunity even just to speak to Michael about the project.

I’m a massive fan of the first two movies. I joined the BAFTA jury years ago because the films I’d worked on, like The Descent and Dog Soldiers, never got a look in at award season because they’re horror genre. I was so delighted to see that the first movie did so well, not just at the box office, but also critically and in the awards season. I was really, really eager to meet Michael and talk about the project. I read the script and put together some design movie boards and color boards and texture boards and destruction boards to create a real kind of visual feast of how I would see the movie.

Also kind of respecting, you know, the connection to the first two movies. But this one has got such a big contrast to the other two movies. You know, it’s the same world and it’s the same creatures and it’s just so fantastically… the end atmosphere is different, the cast obviously are different, but the setting of the first two movies was kind of mostly in the countryside. It was really about big open vistas and the grasses that the creatures are running through and seeing them coming nearer. There are a few interiors, obviously, but this big open rural environment. Whereas reading through Day One, that script was in Manhattan, it’s all about a vertical. You can see very little sky, but it means that the creatures can be anywhere. They can be on the rooftops, they can be in the buildings.

There are creatures in the subway as well and they burst out from underneath you as well, so it’s all about the vertical rather than the horizontal from the first two movies. I put all those balls together and lovely juicy ideas and met with Michael and we got on so well, so fantastically well. And we were laughing and talking about the gore. He’s a big fan of my horror movies, so he was asking me lots of questions about those, which is fantastic. It was just such a wonderful environment. We became best friends straight away.

It turned out that he didn’t want to meet anybody else. Actually, I think the first time I physically met him, I flew to New York to spend some time with him, but also to take the journey to kind of like we met up in the morning that we went out and about. We met in Chinatown and we walked the journey, up through the lower east side, you know, which is why there are really key elements of the story. You know, like it wasn’t in the script, but, you know, it’s really important for Samira to start her journey like heading underneath the Manhattan Bridge, because as we know, that first bit north of that’s the first connective bit of architecture that joins Chinatown Lower east side. Michael’s standing there under the Manhattan bridge saying, “we must do this. And there should be like a truck that’s kind of like the creatures have attacked and it’s hit the rail and then it’s going to burst through the rail, and the cab is kind of like half hanging up.” Just small things like that on that 1st day together, we kind of pulled out so many little elements and also things like exploring the neighborhoods.

Chinatown is so different. It connects right up to the Lower east side, but it’s so different and I wanted to be so truthful with the sets that we really represent those neighborhoods truthfully, authentically, respectfully, not make a kind of cliche of each of them. As we were going through, I was photographing my favorite stores. Obviously, there are some stores which are fairly well known in each of the neighborhoods. But I thought it would be great to really reference them, not only the color and the type of stores and what they’re selling and things, but also just a squint at it, see what the color scheme is for that neighborhood.

Obviously, Chinatown was, you know, it’s great to start with Chinatown in the movie because it’s so fantastic with the colors of the reds and the golds and the greens. Even the fire escapes are those colors and such great restaurants. I noticed the graffiti in Chinatown was very kind of dirty and layered and quite crudely done. Whereas you go into the Lower east side and suddenly they’re like murals and they’re using silver in the spray as well to add reflective quality to the graffiti. Things like the cycle lane, it’s a big green strip, so already there’s a different approach to color and texture and aging and things, so that was really great fun.

Simon Bowles / © 2023 PARAMOUNT PICTURES. ALL RIGHTS RESERVED

But we spent a really good day just doing that walk and then we came back to London. It was interesting talking to Michael because he’d come from kind of indie movies where you shoot everything on location and he was really like, “can we not shoot it here?” And it took me back. I had to actually, like, maybe we could, you know, let me have a look. You know, afterall, that’s not gonna work.

I did a film, The Son, with Hugh Jackman, a few years ago and it was set in New York where we shot it all in London. And then we did a little bit of location work of him getting in and out of cars and walking along and things and even just doing that was a complete nightmare because we just have no control. Luckily, everybody knows Hugh Jackman lives in New York, so all the locals just ignored him, so it was quite easy in that way, but to have somebody covered with dust and the control we would need was impossible. I put together an idea of how we would take all that information and those stores and bring it to London and build a backlot set. We built that so early on and had the fantastic Pat Scola, the DP, and Bex Crofton-Atkins, who’s the costume designer.

Director Michael Sarnoski and Lupita Nyong’o as “Samira” in A Quiet Place: Day One from Paramount Pictures.

Initially it was just Michael and I and we came up with all these ideas, and I was producing visuals, and I even kind of started building the street, designing all the buildings on the computer. And then it was like, it’s a very small step to put it into a virtual reality headset, so I had Michael walking around the backlot setting before we started building it, which was fantastic for him, again, as an indie director, to be able to come into this massive world of visual effects movies, to be able to walk into the environment and see it. You know, my team is amazing. We put on the controllers, we put a button that you press, and it kind of adds the top up so all the visual effects, all the extended stories, because we only built the lower two stories grounds – first and second and then we could build four blocks. When you stand in the middle, you always see the end because even though it’s a couple hundred feet away, you don’t see the end. It’s great for him to be able to walk around and understand that there will only be two stories on set.

To be able to switch that on and off so that when he walks on the set, it’s not like he has to just stay within the two stories. He can shoot off because it can be extended. But then bringing Pat Scola in on that and talking through the lovely sets and the research that we’ve done and the walking around New York.

Pat brought so much to it as well, with lighting and just the warmth of those first scenes. You know, we shot it at the wrong time of the year in a different country, different temperature, but we shot it in February, so we had to have massive lights on, massive cranes to really bring in the warmth of those early scenes and then bringing Bex in as well was fantastic and she comes from an interesting place as well.

Her idea for Samira’s costume, with texture of the Cardigan and the color of the cardigan and the beanie and all that stuff was fantastic and extended through into everybody’s costumes, obviously, and even the supporting artists, the extras in the background, the crowds. We wanted to really choose colors all between us, choose the colors and how they all work together and the grade and try and work all of that into the pre production period so that when we were shooting, you know, we’d watch the monitor, and that’s pretty much exactly as it appears in the movie, with very little grading. It graded it in the prep, in the design process, in the pre production period altogether. The color of the dust, the gray, what kind of color temperature that gray was, you know, worked with Denise Kum’s, the makeup design, the hair and makeup.

Lupita Nyong’o as “Samira” in A Quiet Place: Day One from Paramount Pictures.

WAMG: There were such subtle details in the original that built such tension, and it’s the sound, or lack thereof, that was such a crucial element to the first film. How do you go about designing for something that’s supposed to be really quiet and how are your set design choices taking into account the film’s focus on this kind of sonic horror? 

SB: When I was walking around Chinatown, especially Chinatown, it’s where I thought, it’s going to be so important to have those sounds at the beginning – fire trucks and noise and stuff to sell the volume. But actually, I felt that it was the lighting. I have little practical lights everywhere on a set to give the Director of Photography something to light with, to give an excuse to give a reason for having a light on someone’s face, you know, in a set. I wanted to give something for the sound department as well, something that they could use on the set, so when I was walking around Chinatown, I noticed the number of noisy things, big things and little things, 

There was a busker who was playing instruments and hooked up to a little amplifier. There was a games arcade, you know, like the pinball and things. And as I walked past that, it was really noisy. All that kind of music and beeping and even the money going in and the coins rolling down inside, and you can hear all of that really loudly. I photographed that, and they were like. There were the garbage collecting guys with these big kinds of chin height, blue plastic containers with wheels on the bottom, and they were kind of pushing them along, and the wheels were all a bit jammed and squeaky. And so they were making a noise and they kind of dump it onto the street and then push it across the street and then bang it up onto the other side.

I was photographing all these noisy things everywhere and I gave those to my set decorating and props department and said we need all of these, so I did a whole big thing on the wall of all the noisy things and they all appear in the movie and they’re all in my kind of, like, visuals for the set design as well. That’s why it’s important to see all those, partially because just to be able to play the noise level, but also it’s important to see them afterwards. When we see where the busker was, the blood smears and his equipment, the store with the arcades and with the music, with the games arcade. We actually liked it so much, we put the camera inside, so when Samira walked past, we panned with her and all you can see is all the machines all twisted and broken and all the lights are dim and you’re looking through a kind of broken void of the store and there’s blood all around it, like the creature reached in and pulled someone out and all the noisy stuff, they just smashed it all up.

We put a lot of things in there like rubber glass, broken glass and things on the streets. I pointed it out to the cast, there’s some noisy things here you might want to avoid when you’re walking through. You know, we wanted to do a lot of signs of life. People had been there like a walker for an old person and a stroller, the little teddy bear with its head torn off and blood on it. All those little elements that are in there, but, there were signs of noisy things that have been taken away.

WAMG: Even though the film was shot in London you worked with virtual reality. How did that affect your job, which is so tactile and tangible, and all of a sudden you’re having to visualize and create this world. How did that come into play as opposed to when you were working on The Descent, when you were working on Dog Soldiers, and all of a sudden, here you are with VR, putting on the goggles and having two hand controllers. Did this help you with visuals and creating New York City and Chinatown and Harlem? 

SB: Yes, it really did. It’s interesting because in my design process, there’s a very small window when virtual reality is useful, and it works really well before we start building the scenery so that the director and the director of photography can be on the set to see it. And because it’s stereoscopic, you can see what is near and what is far away.

Virtual reality isn’t a separate thing. It’s part of one of the tools that I use. On The Descent, I built scale models where the people were that big. They’re inch and a half high, and a big model of every single cave on The Descent and they were all colored, and the caves that were wet had a varnish spray on them, so there was a little kind of shininess to it. And that was really important because there were loads of caves on The Descent, 25 models, and we put them in this room with all the curtains closed, the blinds were shut, and we gave the director of photography some torches and some table lights and things. Put lights on every single one of those sets, but left them switched off so the DOP and his gaffer could go in there and they could experiment. And even actually, the little plastic figures, I put a little LED in their hand and then ran a cable off so you could stand somebody on the set to see how the set will be, so I’m still doing that.

And that’s 20 years later. I’m still holding big models and actually, the biggest model I’ve built so far is the Quiet Place: Day One. It must have been a six foot long model of the intersection, the big backlot set and you can see all the New York ones that we built. I still have big models with little toy cars, because actually, it’s still the best way to look at it and to get down low and look down the street and understand that. And it’s much easier to change things on a big model.

We get a pair of scissors in there and cut a bit off and then bend it back on itself and say, yeah, there’s this new rewrite with a little alleyway. Let’s cut that there and there, and let’s cut that little bit of store away and let’s make that. Let’s get some card here. Make a little alleyway set, that would work really well because then you come around and you would see up the street. A physical tabletop model is still invaluable, but everything is digital, so my team are drawing up. I’ve always done, in the last 15 years, it has become the norm that we’re drawing up everything in a computer but kind of elevations and plans and things for the construction team, but it’s very easy. It’s a small step to make those into something three dimensional.

And then to color it and then give that model to my concept artists. And they kind of photoshop all the textures and all the photographs I’ve taken of the noisy people and all the photographs I’ve taken of the colors of the fire escapes for different neighborhoods and things like that. They’re building a beautiful 2d visual like a piece of concept art.

We’ve got the tabletop model. We’ve got kind of beautiful visuals with cars on fire and all the things that you can’t do on a tabletop model and you can’t really do quickly, then having the virtual reality as well, you’ve understood what the set is, but now let’s kind of go onto the set and let’s walk around and understand that scale. On the back lot set, a lot of the stores had interiors, like the interior of the corner store, the bodega, so they took my quick model that I built of that, put that into the virtual reality model, so you could kind of walk in. You could go right in, and there was the guy standing behind the counter there and he had the ginger cat on the counter curb. You can walk around all the shelves and look around.

We put a couple of Humvees outside, so that shot of Samira watching the Humvees going past, I could adjust the height of the shelving and everything. We did all that in virtual reality. This was before we started building the backlot set, so this is three months before we started shooting, which is great because then, Michael and Pat and I, we’re all walking around on the backlot set seeing it come together and it seems very familiar and it was very important for all of us to be able to feel like we know what’s coming. It’s not scary. It’s a big step, but it’s not scary because we know what it looks like. We walked around on it three months ago. That’s why I think virtual reality is very useful. I’ve been using it for, I think, seven years.

I used it first on the tv show called Avenue Five because we had the same thing that Armando Iannucci had always insisted on shooting everything on location, everything, and suddenly we’re doing science fiction. I designed this massive atrium on the spaceship that was twelve stories high. This beautiful atrium you could look up inside, but we were only building three. He walked onto the set with the virtual reality goggles and went, “Wow!” I told him when you’re on set, you’ll be looking up at lighting guys having sandwiches up in the roof, but remember in the final thing, you’ll see all those stories and see people crossing and walking around, people looking down at you, you know, eight stories above you. (Trailer)

WAMG: So now you have your VR tools, the sets and you have your miniatures and models for Day One, how did you design that horrific tunnel scene with the water? I was thinking, he’s done this with The Descent because it’s in a cave and it’s claustrophobic. He’s done this with Dog Soldiers at the farmhouse and that’s very claustrophobic. And all of a sudden the tunnel’s getting smaller and smaller. There’s less room, less air pockets. It’s dark, and there’s the color palette of just grays and blacks. How did you design that tunnel scene as you did with the rest of the movie? 

SB: It’s funny, because that wasn’t originally in the script. And Michael came to me and said, I’m thinking about doing this tunnel scene, and I said let me show you a little bit of a movie I designed called The Descent. He knew my movie and asked, “how did you do that?” So I told him, and I was standing there in my office acting out, getting stuck in tunnels, and the roof getting lower, and he’s like, “so how do you do that? Do you kind of raise the water and you fill it with more water?” And I was like, no, no, we do the opposite. We bring the roof down to make it even less and less space, and you’re just sucking a tiny bit of air from a tiny bubble. And that’s how we did it on The Descent. We only built half of a cave for that scene in the water, so he’s like, we must do that. So we did. It was kind of written around our meeting about how those emotions are so raw and there’s no hope. When you know that there’s a creature behind you, you can only go forward, but you can see the roof is going down, but also the water level is rising, and it’s kind of swirling around. It was easier on The Descent because everybody had lights on them and torches and flashlights and things, whereas in this world, we know they have a small flashlight, but we must have some daylight. I came up with the idea of having these grills in the ceiling, so every now and again we all know those grills in New York, when you’re walking along, you almost see the train. You can see and hear it right under you, so let’s almost give them hope. It’s daylight and they just can’t get through the grill and it’s fixed on, and you just want to see that. Actually, we didn’t shoot it, but we talked about being able to see their fingers coming up through the grill, to get that sense of claustrophobia. I’m not claustrophobic which is why describing it to somebody is much more fun, because then you see their claustrophobia kicking in and then you know you’re onto a good thing.

WAMG: The whole film is such a triumph. What are some of the takeaways for you from working on this movie that you could bring to possibly future projects or future projects in this cinematic universe?

SB: I’m so lucky to have all the movies I’ve designed. I’ve learned so much and picked up so many things. It’s not just taking things from The Descent, it’s also taking things from movies like Hyde Park On Hudson, the Bill Murray movie, I learned so much from that as well. There’s character things that I take from everywhere. Some of them I’m aware of and some of them I’m not. I collect two feet of books, sitting on my bookshelf, on every movie. And I love to be surrounded by inspiration and enjoy taking things onto other projects.

I’ve never really been pigeonholed. I have initially in horror movies, but every horror movie was so different from the other one that it’s a joy to look back on what I’ve worked on, what I’ve learned from those, and taking it forward and also just working with amazing crews as well. It’s just so much fun. I love my job and I do love the research part of it as much as the making of it as well.

WAMG: All the Quiet Place films, including this one, they’re just known for sparking fan theories and those of us sitting in the theater, we were hoping for an Easter egg of sorts. After the credits, we were hoping that maybe we’re going to see them on the island from the second movie. Maybe we’re going to see the Abbott’s farmhouse from the first movie.

Are there any design elements that maybe you included that you hope will inspire the interest of the audience or something that they’ll discuss going, maybe this is a key to something else. Do you ever try to drop things in there? 

SB: Well, okay. So the writers have done their job and the producers have done their job. I hope that there will be more, but to answer your question, on Easter eggs, yes, there are things hidden in there for sure. The funniest thing is that actually so often people spot things. It was especially in The Descent, for some reason, there were elements in The Descent that people said, I see what you did there, what you were referencing. And I was like, what was it? There was like an eight track player, like on this really old cassette tape. There was a piece of dressing that I just liked this really old, like from a car, hooked up to a car battery. Like to be able to listen to old eight track sets. And somebody said, ah, that’s referencing some other classic movie that the eight track cassette player is in and they were like, you reference that, didn’t you in The Descent and I was like, you’ve got it. You get extra points for that.

And in Avenue Five, actually, as well, quite a few people have spotted things that I had put on purpose, that did actually reference another movie, another science fiction movie. I think that’s more exciting than people spotting what we have put in.

WAMG: Congratulations on the movie. It’s an amazing prequel and another really fantastic chapter in the Quiet Place universe. 

Lupita Nyong’o as “Samira” in A Quiet Place: Day One from Paramount Pictures.

A Look At Production Designer Simon Bowles’ Work On CROOKED HOUSE

Playing On-demand and in theaters now is CROOKED HOUSE.

In Agatha Christie’s most twisted tale, the suspicious circumstances surrounding the death of a wealthy patriarch is investigated by spy-turned-private-detective Charles Hayward (Max Irons), who is lured by his former lover to catch her grandfather’s murderer before Scotland Yard exposes dark family secrets. On the sprawling estate, amidst a poisonous atmosphere of bitterness, resentment and jealousy in a truly crooked house, Hayward encounters three generations of the dynasty, including a theater actress (Gillian Anderson), the old man’s widow 50 years his junior (Christina Hendricks), and the family matriarch Lady Edith de Haviland (Glenn Close).

The movie also features Julian Sands, Christian McKay and Terence Stamp.

CROOKED HOUSE is available digitally in the US from YouTubeAmazoniTunes and Google Play

Prior to the film’s release, Production Designer Simon Bowles spoke with WAMG on his work for CROOKED HOUSE. Bowles has designed for films such as DOG SOLDIERS, HYDE PARK ON THE HUDSON and PRIDE. He has collaborated twice with director Amma Asante on BELLE and most recently on A UNITED KINGDOM, a film he’s extremely proud of.

The film was shot on two separate continents. Bowles was intrigued by the stark contrasts between London, England and Botswana, Africa. “In London, you have this fantastic fogginess, the heavy clouds and sky is so small. And then in Botswana it’s all sky, crystal clear, and you can hear a cowbell for miles as it wanders past you. Those contrasts are so wonderful and became key to the visual look of the film,” he says. Having twice as many sets to deal with as the average screenplay and prepping in two countries simultaneously,” Bowles says.

“It was exciting re-creating this whole world of the past that no longer exists. We brought in authentic Edwardian train carriages and turned a local warehouse into the Palapye hotel. Then, I gave it a faded grandeur, as if it had been built in the 20s, when the British first arrived.” All in all, Bowles and his team created a stunning 108 sets. “It was a huge and mammoth project,” he agrees, “but Amma’s focus was so intent. Every single set is equally important to her so we wanted each one to be as the strong as the next.”

His latest production designs can be seen CROOKED HOUSE.

How was it designing for a film based on a well known Agatha Christie novel. Bowles says, “I am so proud of every movie I have been asked to design as each is so diverse in their period and genre. For example the technical achievement of creating The Descent’s terrifying, vast cave structures, in a studio, out of polyurethane foam on a tiny budget; transporting the audience back to the 1980s for Pride; and successfully convincing an American audience that Hyde Park on Hudson, a movie about one of their presidents, was filmed in upstate New York rather than North West London!”

For the film Crooked House I took Agatha Christie’s ‘crooked’ description to not just to describe the bricks an mortar of the building but empart the feeling the house gives, its uncomfortable and foreboding atmosphere.”

Finding the right house was paramount and the perfect mansion was found Bristol, England.

“Director Gilles Paquet-Brenner and I wanted to find an asymmetrical mansion, something that looked as though it was built by a controlling father to contain his children and grandchildren like a mausoleum. For the exterior we got lucky, we finally found a building which the British military had just vacated after requisitioning it for the Second World War nearly 80 years previously. It looked ominous from every angle and it sat in wonderfully unkempt grounds.”

For the interiors of Three Gables I really wanted each of the family apartments contained within the house to have totally different styles to highlight the contrasting characters. The house we shot for exteriors only had two rooms big enough to use, so some of the families apartments were created in other locations. But this is normal for filming.”

The aim was to create a feeling that when Charles enters each family apartment in the house both he and the audience see a snapshot of the characters through the rooms contents before actually seeing the resident. Roger and Clemency’s apartment was stark white with up to date late 50s British works of art.”

“Magda’s drawing room was incredibly theatrical with luxurious fringed curtains, ostrich feathers and publicity photos of herself, representing her yearning to return to the stage.”

“Josephine’s bedroom was a girls dream bedroom with a princesses bed, a huge dolls house in which she plays “happy families” and spooky dolls that appear to be watching and listening.”

Aristides private study and bedroom had dark walls with heavy thick curtains, momentos from worldly travels and hints of his cigar smoke still hanging in the air.

“In complete contrast to all the others, I designed Brenda’s drawing room using 1950s American colors and furnishing shoved into the British turn of the century mansion.”

“I felt that the entrance hall and staircase was a very important set in the film. This would set the scene when Charles enters for the first time and showcase the family portraits. I wanted the portrait hierarchy to be visually demonstrated in height order, from the grand children near the ground to Aristides at the very top.”

How does a production designer start on a film of this magnitude? “I relish the start of a movie because I have to become as knowledgeable as possible on the details of the script. Depending on the genre I spend time searching through dusty books in specialist libraries, I meet with professors who specialise on the subject, I travel to the real locations that are scripted, I meet surviving families and friends, I put on cotton gloves to handle original 18th century architect plans, I meet with engineers to discuss the convention and restrictions of space travel, and so on. After absorbing all this factual research I then put it to one side and create our version of the reality, our version that will help take the audience visually to this other place, to be a visual feast, and most importantly help tell the story by working with the narrative.”

“For Crooked House I wanted a visual design theme of contrast, not only between characters but also moments within the film. The contrast between the dangerous, quiet, static interiors of Three Gables and the passionate, blurred, colorful exteriors of central London were key to me. The film is set as a time in Britain’s history after the war when the young people were expressing themselves and restoring fun after the end of the Second World War. We recreated these kinetic dances, coffee shops, jazz clubs and street nightlife over the period where Charles and Sophia fall in love. I chose to push the run-down layered look of London with passionate colors of neon and modern paint colors.”

When deciding on a location, Bowles says, “For Crooked House I cast each location in the same way a director casts the actors; chosing the best characterful look, what they can give to the narative but also how they sit alongside other members of the ensemble. Four properties gave us the full compliment of interior Three Gables locations. As we wanted to travel through the house with Charles, exploring the apartments, we decided to film on location with clever cutting points in corridors and through doorways to join them all together. Instead of building sets on sound stages I built sets into real locations to create the atmosphere and character required.I worked very closely with director Gilles Paquet-Brenner from our first meeting, discussing the look and atmosphere. He was incredibly supportive of my proposed bold contrasts and steered the designs to marry up with his casting.”

These contrasts of color to take the audience on a delicious visual feast of an adventure was best demonstrated in the contrast between flashbacks to Charles in Egypt and Charles meeting with Chief Inspector Taverner (Terence Stamp) in London.”

When asked about working with other departments on a movie, Bowles says, “The term “craft film” is mentioned often but this is always my aim. Every single decision I make effects another department. For example the size and height of a window in a set will affect the cinematographers lighting for the scene. To create an atmosphere of entrapment or to feel subterranean I may have a window very high on a wall, or to feel as though high up in an office block with a secretive character I may have glass that runs from floor to ceiling.”

Both will affect the cinematographers approach to light the scene. If I chose a color theme of blue and white for a set the costume department should be aware so they can design a costume that works in harmony rather than clashing. I always involve all creative departments as my designs as they develop from mood boards, to sketches, to concept art, to card models to fabric samples to photos of the final dressed set.”

Charles office was a set built into an empty old art school in central London.”

“We chose a location in London that had an amazing vestibule to build an office into for Aristide’s son Roger Leonides.”

Bowles is currently designing JOHNNY ENGLISH 3 for Working Title / Focus Features / Universal. “It’s another opportunity to create something completely different from my other projects. The film is a comedy set in a 007 spy world but the Bond character is played by Rowan Atkinson. It’s a dream job for me as I am designing huge sets built at Pinewood Studios, creating gadgets built into expensive cars and filming in glamorous foreign locations. I find every project is connected somehow. For example Roger and Clemency’s color scheme makes a guest appearance in one set in Johnny English 3.”

Follow Simon Bowles on Twitter: twitter.com/simonbowles

Matthew Warchus’ PRIDE To Start Production On October 7 – Stars Bill Nighy, Dominic West And Imelda Staunton

Bill Nighydominic westimelda staunton

Pathé, BBC Films, the BFI and Proud Films announced last week that the Calamity Films production PRIDE will start principal photography on October 7.

Directed by Tony Award winning theatre director Matthew Warchus (Matilda: The Musical, God of Carnage), PRIDE will star Bill Nighy (The Best Exotic Marigold Hotel) and Imelda Staunton (Vera Drake) and include Dominic West (300, The Wire), Paddy Considine (Dead Man’s Shoes) and Joseph Gilgun (This Is England). Newcomers on the movie will be Ben Schnetzer (The Book Thief, Posh) and George MacKay (How I Live Now, Sunshine On Leith).

The screenplay, based on a remarkable true story, has been written by Stephen Beresford, whose debut stage play, The Last of the Haussmans (starring Julie Walters), was a critical and commercial hit at the National Theatre in 2012.

It’s the summer of 1984 – Margaret Thatcher is in power and the National Union of Mineworkers (NUM) is on strike. At the Gay Pride March in London, a group of gay and lesbian activists decides to raise money to support the families of the striking miners. But there is a problem. The Union seems embarrassed to receive their support.

But the activists are not deterred. They decide to ignore the Union and go direct to the miners. They identify a mining village in deepest Wales and set off in a mini bus to make their donation in person. And so begins the extraordinary story of two seemingly alien communities who form a surprising and ultimately triumphant partnership.

Matthew Warchus said: “This was a script I just couldn’t say no to. It made me laugh out loud, it surprised and delighted me at every turn, and it ultimately moved me to tears. It’s a truly affirming and inspiring story, funny, honest and moving, and by the end of it you want to punch the air and cheer!” The film will shoot for 8 weeks in London and in Wales.

The film is produced by David Livingstone for Calamity Films and Executive Produced by Pathé’s Cameron McCracken and BBC Films’ Christine Langan. Natascha Wharton is lead executive for the BFI Film Fund.

The film was developed by Pathé and Calamity Films and is being co-financed by Pathé, Proud Films, BBC Films and the BFI.

Pathé will distribute the film in the UK and France and will handle sales throughout the rest of the world. Their upcoming releases include Stephen Frears’ PHILOMENA (starring Judi Dench and Steve Coogan) and Justin Chadwick’s MANDELA (starring Idris Elba and Naomie Harris).